Alchemist Archer

Medium Humanoid (elf), any alignment (CR 10)

Armor Class 17 studded leather

Hit Points 135 (18d8+54)🎲

Speed 30 ft.


STR

11 (+0)

DEX

20 (+5)

CON

16 (+3)

INT

18 (+4)

WIS

14 (+2)

CHR

10 (+0)


Skills perception 6, stealth 9, survival 6

Senses darkvision 60 ft., passive Perception 16

Languages Common, Elvish

Challenge Rating 10

Actions

Multiattack.

The alchemist archer makes three longbow attacks or two scimitar attacks.

Scimitar.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Longbow.

Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.


sizeMedium

typeHumanoid

group

alignmentany alignment

strength_save4

dexterity_save

constitution_save

intelligence_save8

wisdom_save

charisma_save

perception6

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Alchemical Arrows,desc: As a bonus action, the archer attaches an alchemy tube to the shaft of one arrow before firing its longbow. On a successful hit, the alchemy tube shatters and does one of the following: Concussive. The target takes an extra 18 (4d8) thunder damage and must succeed on a DC 16 Strength saving throw or be knocked prone. Entangling. The target takes an extra 18 (4d8) acid damage and is restrained by sticky, alchemical goo. As an action, the restrained target can make a DC 16 Strength check, bursting through the goo on a success. The goo can also be attacked and destroyed (AC 10; hp 5; immunity to piercing, slashing, poison, and psychic damage). Explosive. The target takes an extra 18 (4d8) fire damage and catches on fire, taking 7 (2d6) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 16 Dexterity check to extinguish the flames.,name: Fey Ancestry,desc: The archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.,name: Hunter's Aim,desc: Once per turn, when the archer makes a ranged attack with its longbow and hits, the target takes an extra 28 (8d6) damage.

spell_list

page_no141

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 141
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