Alchemist Archer
Medium Humanoid (elf), any alignment (CR 10)Armor Class 17 studded leather
Hit Points 135 (18d8+54)
Speed 30 ft.
11 (+0)
20 (+5)
16 (+3)
18 (+4)
14 (+2)
10 (+0)
Skills perception 6, stealth 9, survival 6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Elvish
Challenge Rating 10
Actions
Multiattack.
The alchemist archer makes three longbow attacks or two scimitar attacks.
Scimitar.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Longbow.
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
sizeMedium
typeHumanoid
group
alignmentany alignment
strength_save4
dexterity_save
constitution_save
intelligence_save8
wisdom_save
charisma_save
perception6
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Alchemical Arrows,desc: As a bonus action, the archer attaches an alchemy tube to the shaft of one arrow before firing its longbow. On a successful hit, the alchemy tube shatters and does one of the following: Concussive. The target takes an extra 18 (4d8) thunder damage and must succeed on a DC 16 Strength saving throw or be knocked prone. Entangling. The target takes an extra 18 (4d8) acid damage and is restrained by sticky, alchemical goo. As an action, the restrained target can make a DC 16 Strength check, bursting through the goo on a success. The goo can also be attacked and destroyed (AC 10; hp 5; immunity to piercing, slashing, poison, and psychic damage). Explosive. The target takes an extra 18 (4d8) fire damage and catches on fire, taking 7 (2d6) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 16 Dexterity check to extinguish the flames.,name: Fey Ancestry,desc: The archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.,name: Hunter's Aim,desc: Once per turn, when the archer makes a ranged attack with its longbow and hits, the target takes an extra 28 (8d6) damage.
spell_list
page_no141
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 141