Alehouse Drake
Tiny Dragon, chaotic neutral (CR 1/2)Armor Class 13
Hit Points 65 (10d4+40)
Speed 40 ft., fly 80 ft.
7 (-2)
16 (+3)
19 (+4)
11 (+0)
12 (+1)
16 (+3)
Skills deception 5, insight 3, persuasion 5
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Breath Weapon (Recharge 5-6).
An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds.
Discombobulating Touch.
An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect.
sizeTiny
typeDragon
group
alignmentchaotic neutral
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiesparalyzed, unconscious
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: the drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at will: friends, vicious mockery 5/day each: calm emotions, dissonant whispers, ray of sickness, hideous laughter 3/day each: confusion, invisibility,name: Forgetful Spellcasting,desc: When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting.
spell_list
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document__slugtob
document__titleTome of Beasts
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Tome of Beasts, page no. 148