Alke
Large Monstrosity, unaligned (CR 5)Armor Class 14 natural armor
Hit Points 114 (12d10+48)
Speed 50 ft., climb 30 ft.
18 (+4)
15 (+2)
18 (+4)
4 (-3)
13 (+1)
12 (+1)
Skills perception 1
Senses darkvision 60', passive Perception 16
Languages —
Challenge Rating 5
Actions
Multiattack.
One Beak attack and two Claws attacks.
Beak.
Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) piercing damage.
Claws.
Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
Piercing Roll (Recharge 4–6).
Tucks in its head and throws itself spikes first into nearby foes. Alke moves up to 25 ft. in a straight line and can move through space of any Med or smaller creature. The first time it enters a creature’s space during this move creature takes 14 (4d6) bludgeoning damage and 14 (4d6) piercing damage and is knocked prone (DC 15 Str half not knocked prone.)
sizeLarge
typeMonstrosity
group
alignmentunaligned
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save
charisma_save4
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiespetrified
cr5
reactionsname: Repelling Spikes,desc: Adds 3 to its AC vs. one melee or ranged weapon attack that would hit it. To do so the alke must see the attacker and not be prone.
legendary_desc
legendary_actions
special_abilitiesname: Back Spikes,desc: Any Small or larger creature riding alke against its will: 14 (4d6) piercing damage (DC 15 Dex half).,name: Keen Sight,desc: Advantage: sight Wis (Percept) checks.,name: Pounce,desc: If it moves 30'+ straight toward a creature and then hits it with Claws on the same turn that target: DC 15 Str save or be knocked prone. If target is prone alke can make one Beak attack vs. it as a bonus action.
spell_list
page_no16
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 16