Alkonost
Small Monstrosity, neutral (CR 1/2)Armor Class 12
Hit Points 17 (5d6)
Speed 20 ft., fly 40 ft.
11 (+0)
14 (+2)
10 (+0)
7 (-2)
14 (+2)
13 (+1)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge Rating 1/2
Actions
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Charged Melody (Recharge 6).
The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.
sizeSmall
typeMonstrosity
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistanceslightning
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: One with Wind,desc: An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.
spell_list
page_no12
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 12