Alliumite
Small Plant, chaotic neutral (CR 1/4)Armor Class 14
Hit Points 18 (4d6+4)
Speed 30 ft., burrow 20 ft.
6 (-2)
18 (+4)
12 (+1)
7 (-2)
12 (+1)
9 (-1)
Skills perception 3, stealth 6, survival 3
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan
Challenge Rating 1/4
Actions
Thorn Dart.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Grass Blade.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
sizeSmall
typePlant
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Plant Camouflage,desc: The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.,name: Tearful Stench,desc: Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
spell_list
page_no13
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 13