Alliumite

Small Plant, chaotic neutral (CR 1/4)

Armor Class 14

Hit Points 18 (4d6+4)🎲

Speed 30 ft., burrow 20 ft.


STR

6 (-2)

DEX

18 (+4)

CON

12 (+1)

INT

7 (-2)

WIS

12 (+1)

CHR

9 (-1)


Skills perception 3, stealth 6, survival 3

Senses darkvision 60 ft., passive Perception 13

Languages Sylvan

Challenge Rating 1/4

Actions

Thorn Dart.

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Grass Blade.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.


sizeSmall

typePlant

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Plant Camouflage,desc: The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.,name: Tearful Stench,desc: Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

spell_list

page_no13

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 13
Other formats: JSON

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