Alliumite, Rapscallion
Small Plant, chaotic neutral (CR 2)Armor Class 15 natural armor
Hit Points 38 (7d6+14)
Speed 30 ft., swim 20 ft., burrow 20 ft.
6 (-2)
18 (+4)
14 (+2)
9 (-1)
12 (+1)
18 (+4)
Skills perception 1
Senses darkvision 60', passive Perception 13
Languages Common, Sylvan
Challenge Rating 2
Actions
Multiattack.
Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip.
Thorny Rapier.
Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage.
Grapplevine Whip.
Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one.
sizeSmall
typePlant
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactionsname: Grapplevine Escape,desc: When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesnât provoke opportunity attacks.,name: Pungent Retort,desc: When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallionâs next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesnât lose the spell slot on a failure.
legendary_desc
legendary_actions
special_abilitiesname: Plant Camouflage,desc: Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.,name: Tearful Stench,desc: Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creatureâs next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.
spell_list
page_no17
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 17