Alliumite, Rapscallion

Small Plant, chaotic neutral (CR 2)

Armor Class 15 natural armor

Hit Points 38 (7d6+14)🎲

Speed 30 ft., swim 20 ft., burrow 20 ft.


STR

6 (-2)

DEX

18 (+4)

CON

14 (+2)

INT

9 (-1)

WIS

12 (+1)

CHR

18 (+4)


Skills perception 1

Senses darkvision 60', passive Perception 13

Languages Common, Sylvan

Challenge Rating 2

Actions

Multiattack.

Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip.

Thorny Rapier.

Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage.

Grapplevine Whip.

Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one.


sizeSmall

typePlant

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactionsname: Grapplevine Escape,desc: When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn’t provoke opportunity attacks.,name: Pungent Retort,desc: When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion’s next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn’t lose the spell slot on a failure.

legendary_desc

legendary_actions

special_abilitiesname: Plant Camouflage,desc: Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.,name: Tearful Stench,desc: Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature’s next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.

spell_list

page_no17

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 17
Other formats: JSON

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