Angel, Haladron

Tiny Celestial, lawful good (CR 1/2)

Armor Class 13 natural armor

Hit Points 28 (8d4+8)🎲

Speed 0 ft., fly 60 ft.


STR

13 (+1)

DEX

12 (+1)

CON

12 (+1)

INT

15 (+2)

WIS

15 (+2)

CHR

10 (+0)


Skills perception 2

Senses darkvision 60', passive Perception 12

Languages Celestial, Common, telepathy 30'

Challenge Rating 1/2

Actions

Bolt of Law.

Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder.

Stitch (3/Day).

The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp.


sizeTiny

typeCelestial

group

alignmentlawful good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistancesradiant

damage_immunities

condition_immunitiesexhaustion, poisoned, prone, unconscious

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flyby,desc: The haladron doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Immutable Form,desc: Immune: form-altering spells/effects.

spell_list

page_no23

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 23
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