Angel, Kalkydra

Huge Celestial, lawful good (CR 13)

Armor Class 18 natural armor

Hit Points 189 (14d12+98)🎲

Speed 40 ft., fly 90 ft., climb 30 ft.


STR

22 (+6)

DEX

14 (+2)

CON

24 (+7)

INT

17 (+3)

WIS

21 (+5)

CHR

23 (+6)


Skills perception 5

Senses truesight 120', passive Perception 20

Languages all, telepathy 120'

Challenge Rating 13

Actions

Multiattack.

Two Bites or Sunrays. Can replace one with Constrict.

Bite.

Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant.

Constrict.

Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can’t constrict another target.

Sunray.

Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire.

Song of Sunrise (1/Day).

Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min.

Spellcasting.

Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration


sizeHuge

typeCelestial

group

alignmentlawful good

strength_save

dexterity_save

constitution_save1

intelligence_save

wisdom_save1

charisma_save1

perception5

damage_vulnerabilities

damage_resistancespoison; nonmagic B/P/S attacks

damage_immunitiesfire, radiant

condition_immunitiescharmed, exhaustion, frightened, poisoned, prone

cr13

reactionsname: Solar Nimbus,desc: When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra’s next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.

legendary_desc

legendary_actions

special_abilitiesname: Angelic Weapons,desc: Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).,name: Immortal Nature,desc: Doesn't require food drink or sleep,name: Magic Resistance,desc: Advantage: spell/magic effect saves.

spell_list

page_no26

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 26
Other formats: JSON

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