Angel of Judgment
Huge Celestial, neutral (CR 18)Armor Class 19 natural armor
Hit Points 229 (17d12+119)
Speed 40 ft., fly 120 ft.
23 (+6)
18 (+4)
25 (+7)
22 (+6)
24 (+7)
20 (+5)
Skills history 12, investigation 12, perception 13, religion 12
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge Rating 18
Actions
Multiattack.
The angel of judgment makes two melee attacks.
Greataxe.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage.
sizeHuge
typeCelestial
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save12
wisdom_save13
charisma_save11
perception13
damage_vulnerabilities
damage_resistancesnecrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, exhaustion, frightened
cr18
reactions
legendary_desc
legendary_actions
special_abilitiesname: Change Face,desc: As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action. * Face of Chaos. The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils. * Face of Law. The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead.,name: Divine Awareness,desc: The angel of judgment knows if it hears a lie.,name: Magic Resistance,desc: The angel of judgment has advantage on saving throws against spells and other magical effects.,name: Penance Gaze,desc: When a creature that can see the angel of judgmentâs eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18 Wisdom saving throw if the angel isnât incapacitated and can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success, the creature is restrained. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it canât see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save.,name: Weapons of Balance,desc: The angel of judgmentâs weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the attack).,name: Innate Spellcasting,desc: The angel of judgmentâs spellcasting ability is Charisma (spell save DC 19). The angel can cast the following spells, requiring no material components: At will: detect evil and good, detect magic, detect thoughts, invisibility (self only) 3/day each: calm emotions, dispel evil and good, speak with dead 1/day each: divine word, holy aura, raise dead
spell_list
page_no16
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 16