Angel of Judgment

Huge Celestial, neutral (CR 18)

Armor Class 19 natural armor

Hit Points 229 (17d12+119)🎲

Speed 40 ft., fly 120 ft.


STR

23 (+6)

DEX

18 (+4)

CON

25 (+7)

INT

22 (+6)

WIS

24 (+7)

CHR

20 (+5)


Skills history 12, investigation 12, perception 13, religion 12

Senses truesight 120 ft., passive Perception 23

Languages all, telepathy 120 ft.

Challenge Rating 18

Actions

Multiattack.

The angel of judgment makes two melee attacks.

Greataxe.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage.


sizeHuge

typeCelestial

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save12

wisdom_save13

charisma_save11

perception13

damage_vulnerabilities

damage_resistancesnecrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, exhaustion, frightened

cr18

reactions

legendary_desc

legendary_actions

special_abilitiesname: Change Face,desc: As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action. * Face of Chaos. The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils. * Face of Law. The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead.,name: Divine Awareness,desc: The angel of judgment knows if it hears a lie.,name: Magic Resistance,desc: The angel of judgment has advantage on saving throws against spells and other magical effects.,name: Penance Gaze,desc: When a creature that can see the angel of judgment’s eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18 Wisdom saving throw if the angel isn’t incapacitated and can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success, the creature is restrained. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save.,name: Weapons of Balance,desc: The angel of judgment’s weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the attack).,name: Innate Spellcasting,desc: The angel of judgment’s spellcasting ability is Charisma (spell save DC 19). The angel can cast the following spells, requiring no material components: At will: detect evil and good, detect magic, detect thoughts, invisibility (self only) 3/day each: calm emotions, dispel evil and good, speak with dead 1/day each: divine word, holy aura, raise dead

spell_list

page_no16

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document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 16
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