Anzu

Large Monstrosity, neutral (CR 9)

Armor Class 16 natural armor

Hit Points 152 (16d10+64)🎲

Speed 40 ft., fly 80 ft.


STR

20 (+5)

DEX

14 (+2)

CON

18 (+4)

INT

7 (-2)

WIS

15 (+2)

CHR

10 (+0)


Skills perception 6

Senses darkvision 90 ft., passive Perception 16

Languages Common, Primordial

Challenge Rating 9

Actions

Multiattack.

The anzu makes three attacks: one with its bite and two with its talons.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) lightning damage.

Talons.

Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5-6).

The anzu uses one of the following breath weapons:

  • Fire Breath. The anzu exhales fire in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.

  • Water Breath. The anzu exhales a wave of water in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 38 (11d6) bludgeoning damage and is pushed up to 30 feet away from the anzu and knocked prone. On a success, a creature takes half as much damage and isn’t pushed or knocked prone.

Lightning Relocation.

The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu’s starting location or destination must succeed on a DC 16 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once.


sizeLarge

typeMonstrosity

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception6

damage_vulnerabilities

damage_resistancesfire, lightning

damage_immunities

condition_immunities

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Sight,desc: The anzu has advantage on Wisdom (Perception) checks that rely on sight.

spell_list

page_no26

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 26
Other formats: JSON

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