Apprentice Mage
Medium Humanoid, (CR 1/2)Armor Class 10
Hit Points 11 (2d8+2)
Speed 30 ft.
10 (+0)
10 (+0)
12 (+1)
14 (+2)
10 (+0)
10 (+0)
Skills
Senses passive Perception 10
Languages any one
Challenge Rating 1/2
Actions
Dagger.
Melee or Ranged Weapon Attack: +2 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 2 (1d4) piercing damage.
Fire Bolt (Cantrip; V, S).
Ranged Spell Attack: +4 to hit range 120 ft. one target. Hit: 5 (1d10) fire damage.
Magic Missile (1st-Level; V, S).
Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactionsname: Shield (1st-Level; V,desc: When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.,name: Whether a student attending a wizard college or serving a crotchety master,desc: Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.
legendary_desc
legendary_actions
special_abilitiesname: Spellcasting,desc: The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt light prestidigitation 1st-level (3 slots): detect magic magic missile shield
spell_list
page_no478
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 478