Aridni

Small Fey, neutral evil (CR 5)

Armor Class 15

Hit Points 82 (15d6+30)🎲

Speed 20 ft., fly 60 ft.


STR

9 (-1)

DEX

21 (+5)

CON

14 (+2)

INT

12 (+1)

WIS

11 (+0)

CHR

16 (+3)


Skills acrobatics 11, perception 3, stealth 11

Senses darkvision 60 ft., passive Perception 13

Languages Common, Gnoll, Sylvan, Void Speech

Challenge Rating 5

Actions

Shortsword.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Pixie Bow.

Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Slaver Arrows.

An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:

Confusion. The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for 2d4 - 1 rounds.

Fear. The target must succeed on a DC 14 Wisdom saving throw or become frightened for 2d4 rounds.

Hideous Laughter. The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for 2d4 rounds. While incapacitated, the target is prone and laughing uncontrollably.

Sleep. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 2d4 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.


sizeSmall

typeFey

group

alignmentneutral evil

strength_save

dexterity_save8

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flyby,desc: The aridni doesn't provoke an opportunity attack when it flies out of an enemy's reach.,name: Magic Resistance,desc: The aridni has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: the aridni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells: at will: dancing lights, detect magic, invisibility 3/day: charm person, faerie fire, mage armor 1/day: spike growth

spell_list

page_no26

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 26
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