Armory Golem

Large Construct, unaligned (CR 7)

Armor Class 15 natural armor

Hit Points 136 (16d10+48)🎲

Speed 30 ft.


STR

20 (+5)

DEX

14 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

10 (+0)

CHR

2 (-4)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge Rating 7

Actions

Multiattack.

The armory golem makes any two weapon attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.

Polearm Strike.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

Crossbow Barrage.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Shield Wall (Recharge 4-6).

The golem reconfigures its construction, moving shields and armor to encase its body. It regains 10 hp, and its AC increases by 2 until the end of its next turn.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Armory Exploit,desc: The objects that make up the golem's body can be removed or destroyed. With the exception of the slam attack, an attacker can choose to disable one of the armory golem's attacks on a critical hit. Alternatively, the attacker can attempt to destroy the golem's focus instead of disabling one of its attacks.,name: Focus Weakness,desc: A creature grappling the armory golem can take its action to remove the golem's focus by succeeding on a DC 15 Strength check. If its focus is removed or destroyed, the armory golem must make a DC 8 Constitution saving throw at the start of each of its turns. On a success, the golem continues working properly, but it repeats the saving throw the next round at 1 higher DC. On a failure, the golem dies, falling into a heap of armaments.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem's weapon attacks are magical.

spell_list

page_no40

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 40
Other formats: JSON

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