Ash Phoenix
Large Undead, neutral evil (CR 9)Armor Class 15
Hit Points 105 (14d10+28)
Speed 0 ft., fly 90 ft., hover true ft.
17 (+3)
20 (+5)
15 (+2)
8 (-1)
14 (+2)
9 (-1)
Skills perception 5, stealth 8
Senses darkvision 120 ft., passive Perception 15
Languages â
Challenge Rating 9
Actions
Multiattack.
The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a DC 16 Strength saving throw or take 7 (2d6) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt.
Ash Talons.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.
Ash Storm (Recharge 5-6).
The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isnât blinded.
sizeLarge
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save5
charisma_save
perception5
damage_vulnerabilitiesradiant
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic, poison
condition_immunitiesexhaustion, paralyzed, petrified, poisoned, prone
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: False Appearance,desc: While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke.,name: Rejuvenation,desc: If the ash phoenixâs birth site hasnât been purified by holy rites, a destroyed ash phoenix gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site.,name: Shadow Stealth,desc: While in dim light or darkness, the ash phoenix can take the Hide action as a bonus action.,name: Wind Weakness,desc: While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks.
spell_list
page_no28
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 28