Astri
Small Celestial, chaotic good (CR 8)Armor Class 15
Hit Points 112 (15d6+60)
Speed 30 ft., burrow 30 ft.
12 (+1)
21 (+5)
18 (+4)
15 (+2)
16 (+3)
20 (+5)
Skills perception 6, stealth 8, survival 9
Senses darkvision 90 ft., passive Perception 16
Languages Common, telepathy 120 ft.
Challenge Rating 8
Actions
Multiattack.
The astri makes three bite attacks.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
Healing Touch (3/Day).
The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness.
sizeSmall
typeCelestial
group
alignmentchaotic good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save6
charisma_save8
perception6
damage_vulnerabilities
damage_resistancespoison; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, exhaustion
cr8
reactionsname: Defensive Counter,desc: When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker.
legendary_desc
legendary_actions
special_abilitiesname: Enforce Good Deeds,desc: A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion.,name: Helping Hand,desc: The astri can take the Help action as a bonus action on each of its turns.,name: Magic Resistance,desc: The astri has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The astri’s weapon attacks are magical.,name: Innate Spellcasting,desc: The astri’s spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components: At will: create or destroy water, detect poison and disease, produce flame, purify food and drink 3/day each: bless, create food and water, lesser restoration 1/day each: remove curse
spell_list
page_no31
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 31