Astri

Small Celestial, chaotic good (CR 8)

Armor Class 15

Hit Points 112 (15d6+60)🎲

Speed 30 ft., burrow 30 ft.


STR

12 (+1)

DEX

21 (+5)

CON

18 (+4)

INT

15 (+2)

WIS

16 (+3)

CHR

20 (+5)


Skills perception 6, stealth 8, survival 9

Senses darkvision 90 ft., passive Perception 16

Languages Common, telepathy 120 ft.

Challenge Rating 8

Actions

Multiattack.

The astri makes three bite attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.

Healing Touch (3/Day).

The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness.


sizeSmall

typeCelestial

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save6

charisma_save8

perception6

damage_vulnerabilities

damage_resistancespoison; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, exhaustion

cr8

reactionsname: Defensive Counter,desc: When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker.

legendary_desc

legendary_actions

special_abilitiesname: Enforce Good Deeds,desc: A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion.,name: Helping Hand,desc: The astri can take the Help action as a bonus action on each of its turns.,name: Magic Resistance,desc: The astri has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The astri’s weapon attacks are magical.,name: Innate Spellcasting,desc: The astri’s spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components: At will: create or destroy water, detect poison and disease, produce flame, purify food and drink 3/day each: bless, create food and water, lesser restoration 1/day each: remove curse

spell_list

page_no31

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 31
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