Attercroppe
Tiny Fey, chaotic evil (CR 1/2)Armor Class 14
Hit Points 21 (6d4+6)
Speed 20 ft., swim 30 ft., climb 20 ft.
8 (-1)
18 (+4)
12 (+1)
11 (+0)
13 (+1)
15 (+2)
Skills acrobatics 6, perception 5, stealth 6
Senses darkvision 60 ft., passive Perception 15
Languages Aquan, Common, Sylvan
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
sizeTiny
typeFey
group
alignmentchaotic evil
strength_save
dexterity_save6
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Poisonous Aura,desc: The attercroppe radiates an aura of insidious poison that slowly pollutes any water source. in which it immerses itself. Each hour the attercroppe is fully immersed in water, its aura transforms up to 10 gallons of the water into a deadly poison. A creature that drinks this poisoned water must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage and become poisoned for 1 hour.,name: Water Invisibility,desc: While fully immersed in water, the attercroppe is invisible. If it attacks, it becomes visible until the start of its next turn. The attercroppe can suppress this invisibility until the start of its next turn as a bonus action.,name: Innate Spellcasting,desc: The attercroppeās spellcasting ability is Charisma (spell save DC 12). The attercroppe can innately cast the following spells, requiring no material components: At will: poison spray 3/day each: create or destroy water, fog cloud 1/day each: misty step, suggestion
spell_list
page_no32
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 32