Azi Dahaka

Huge Dragon, chaotic evil (CR 14)

Armor Class 15 natural armor

Hit Points 157 (15d12+60)🎲

Speed 40 ft., fly 80 ft.


STR

21 (+5)

DEX

14 (+2)

CON

19 (+4)

INT

14 (+2)

WIS

13 (+1)

CHR

17 (+3)


Skills perception 11, stealth 7

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21

Languages Common, Draconic, Infernal

Challenge Rating 14

Actions

Multiattack.

Azi Dahaka makes three bite attacks and two claw attacks.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage

Claw.

Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Storm Breath (Recharge 5-6).

Azi Dahaka exhales a blast of wind and lightning in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failure, a target takes 22 (4d10) bludgeoning damage and 18 (4d8) lightning damage, is pushed 25 feet away from Azi Dahaka, and is knocked prone. On a success, a target takes half the bludgeoning and lightning damage and is pushed, but isn't knocked prone. All nonmagical flames in the cone are extinguished.


sizeHuge

typeDragon

group

alignmentchaotic evil

strength_save

dexterity_save7

constitution_save9

intelligence_save

wisdom_save6

charisma_save8

perception11

damage_vulnerabilities

damage_resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver

damage_immunitieslightning

condition_immunities

cr14

reactions

legendary_descAzi Dahaka can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Azi Dahaka regains spent legendary actions at the start of its turn.

legendary_actionsname: Control Weather,desc: Azi Dahaka can alter the weather in a 5-mile radius centered on itself. The effect is identical to the control weather spell, except the casting time and effects are immediate. Call Lightning (Cost 2 Actions). A bolt of lightning flashes down from the clouds to a point Azi Dahaka can see within 100 feet of it. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.,name: Wing Attack (Costs 2 Actions),desc: Azi Dahaka beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. Azi Dahaka can then fly up to half its flying speed.

special_abilitiesname: Legendary Resistance (3/Day),desc: If Azi Dahaka fails a saving throw, it can choose to succeed instead.,name: Magic Resistance,desc: Azi Dahaka has advantage on saving throws against spells and other magical effects.,name: Multiple Heads,desc: Azi Dahaka's three heads grant it advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.,name: Reactive Heads,desc: Azi Dahaka gets two extra reactions that can be used only for opportunity attacks.,name: Vermin Blood,desc: A creature that hits Azi Dahaka with a melee attack while within 5 feet takes 4 (1d8) piercing damage and 4 (1d8) poison damage as the dragon's blood becomes biting and stinging vermin.

spell_list

page_no45

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 45
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