Bandit Captain

Medium Humanoid (any race), any non-lawful alignment (CR 2)

Armor Class 15 studded leather

Hit Points 65 (10d8+20)🎲

Speed 30 ft.


STR

15 (+2)

DEX

16 (+3)

CON

14 (+2)

INT

14 (+2)

WIS

11 (+0)

CHR

14 (+2)


Skills athletics 4, deception 4

Senses passive Perception 10

Languages any two languages

Challenge Rating 2

Actions

Multiattack.

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


sizeMedium

typeHumanoid

groupNPCs

alignmentany non-lawful alignment

strength_save4

dexterity_save5

constitution_save

intelligence_save

wisdom_save2

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactionsname: Parry,desc: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

legendary_desc

legendary_actions

special_abilities

spell_list

page_no397

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 397
Other formats: JSON

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