Bandit Captain
Medium Humanoid (any race), any non-lawful alignment (CR 2)Armor Class 15 studded leather
Hit Points 65 (10d8+20)
Speed 30 ft.
15 (+2)
16 (+3)
14 (+2)
14 (+2)
11 (+0)
14 (+2)
Skills athletics 4, deception 4
Senses passive Perception 10
Languages any two languages
Challenge Rating 2
Actions
Multiattack.
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany non-lawful alignment
strength_save4
dexterity_save5
constitution_save
intelligence_save
wisdom_save2
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactionsname: Parry,desc: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
legendary_desc
legendary_actions
special_abilities
spell_list
page_no397
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 397