Bandit Captain
Medium Humanoid, (CR 3)Armor Class 15
Hit Points 65 (10d8+20)
Speed 30 ft.
14 (+2)
16 (+3)
14 (+2)
14 (+2)
12 (+1)
14 (+2)
Skills
Senses passive Perception 11
Languages any two
Challenge Rating 3
Actions
Multiattack.
The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
Scimitar.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save5
constitution_save4
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactionsname: Parry,desc: If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.,name: Bandits are outlaws who live by violence,desc: Most are highway robbers, though a few are principled exiles or freedom fighters.
legendary_desc
legendary_actions
special_abilities
spell_list
page_no470
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 470