Barbed Devil
Medium Fiend (devil), lawful evil (CR 5)Armor Class 15 natural armor
Hit Points 110 (13d8+52)
Speed 30 ft.
16 (+3)
17 (+3)
18 (+4)
12 (+1)
14 (+2)
14 (+2)
Skills deception 5, insight 5, perception 8
Senses darkvision 120 ft., passive Perception 18
Languages Infernal, telepathy 120 ft.
Challenge Rating 5
Actions
Multiattack.
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tail.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Hurl Flame.
Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
sizeMedium
typeFiend
groupDevils
alignmentlawful evil
strength_save6
dexterity_save
constitution_save7
intelligence_save
wisdom_save5
charisma_save5
perception8
damage_vulnerabilities
damage_resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiesfire, poison
condition_immunitiespoisoned
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Barbed Hide,desc: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.,damage_dice: 1d10,name: Devil's Sight,desc: Magical darkness doesn't impede the devil's darkvision.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and other magical effects.
spell_list
page_no274
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 274