Barometz
Large Plant, chaotic neutral (CR 6)Armor Class 15 natural armor
Hit Points 95 (10d10+40)
Speed 20 ft.
16 (+3)
11 (+0)
18 (+4)
5 (-3)
16 (+3)
13 (+1)
Skills
Senses darkvision 60 ft., passive Perception 13
Languages understands Sylvan but canât speak
Challenge Rating 6
Actions
Multiattack.
The barometz makes two attacks: one with its gore and one with its hooves.
Gore.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
sizeLarge
typePlant
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiesexhaustion, poisoned
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fruit of the Land,desc: When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a heroesâ feast spell for 8 hours. If the feast isnât consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves.,name: Parent Vine,desc: The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20 hp, and resistance to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of exhaustion per hour until it dies.,name: Regeneration,desc: The barometz regains 5 hit points at the start of its turn. This regeneration can only be halted if the barometzâs parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with 0 hit points and doesnât regenerate.,name: Wildland Runner,desc: Difficult terrain composed of forest underbrush, bushes, or vines doesnât cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the entangle and wall of thorns spells.
spell_list
page_no38
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 38