Beach Weird
Large Elemental, neutral (CR 3)Armor Class 14 natural armor
Hit Points 65 (10d10+10)
Speed 20 ft., swim 40 ft.
17 (+3)
13 (+1)
13 (+1)
13 (+1)
14 (+2)
10 (+0)
Skills perception 2
Senses blindsight 30', passive Perception 12
Languages Aquan
Challenge Rating 3
Actions
Slam.
Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird.
Create Quicksand (3/Day).
Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead.
sizeLarge
typeElemental
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistancesacid, fire; nonmagic B/P/S attacks
damage_immunitiespoison
condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Elemental Nature,desc: Doesn’t require air food drink or sleep.,name: Invisible in Water,desc: Is invisible while fully immersed in water.,name: Swim in Sand,desc: Can burrow through sand at half its swim speed. It can’t make attacks while immersed in sand.,name: Tidepool Bound,desc: Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs.
spell_list
page_no52
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 52