Bearded Devil
Medium Fiend, (CR 3)Armor Class 13
Hit Points 52 (8d8+16)
Speed 30 ft.
16 (+3)
14 (+2)
14 (+2)
8 (-1)
12 (+1)
10 (+0)
Skills
Senses darkvision 120 ft., passive Perception 11
Languages Infernal, telepathy 120 ft.
Challenge Rating 3
Actions
Multiattack.
The devil attacks once with its beard and once with its glaive.
Beard.
Melee Weapon Attack: +5 to hit reach 5 ft. one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.
Glaive.
Melee Weapon Attack: +5 to hit reach 10 ft. one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.
sizeMedium
typeFiend
group
alignment
strength_save5
dexterity_save
constitution_save4
intelligence_save
wisdom_save3
charisma_save
perception
damage_vulnerabilities
damage_resistancescold; damage from nonmagical, non-silvered weapons
damage_immunitiesfire, poison
condition_immunitiesfrightened, poisoned
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Devils Sight,desc: The devils darkvision penetrates magical darkness.,name: Lawful Evil,desc: The devil radiates a Lawful and Evil aura.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and magical effects.
spell_list
page_no79
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 79