Bearded Devil

Medium Fiend (devil), lawful evil (CR 3)
Illustration of Bearded Devil Captivating Caption

Armor Class 13 natural armor

Hit Points 52 (8d8+16)🎲

Speed 30 ft.


STR

16 (+3)

DEX

15 (+2)

CON

15 (+2)

INT

9 (-1)

WIS

11 (+0)

CHR

11 (+0)


Skills

Senses darkvision 120 ft., passive Perception 10

Languages Infernal, telepathy 120 ft.

Challenge Rating 3

Actions

Multiattack.

The devil makes two attacks: one with its beard and one with its glaive.

Beard.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Glaive.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


sizeMedium

typeFiend

groupDevils

alignmentlawful evil

strength_save5

dexterity_save

constitution_save4

intelligence_save

wisdom_save2

charisma_save

perception

damage_vulnerabilities

damage_resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Devil's Sight,desc: Magical darkness doesn't impede the devil's darkvision.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and other magical effects.,name: Steadfast,desc: The devil can't be frightened while it can see an allied creature within 30 feet of it.

spell_list

page_no274

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 274
Other formats: JSON

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