Bearfolk Chieftain

Medium Humanoid (bearfolk), chaotic good (CR 6)

Armor Class 17 chain shirt, shield

Hit Points 130 (20d8+40)🎲

Speed 40 ft.


STR

21 (+5)

DEX

14 (+2)

CON

16 (+3)

INT

9 (-1)

WIS

14 (+2)

CHR

12 (+1)


Skills athletics 11, insight 5, intimidation 7, persuasion 4, survival 5

Senses darkvision 60 ft., passive Perception 12

Languages Common, Giant

Challenge Rating 6

Actions

Multiattack.

The bearfolk makes two attacks with its battleaxe and one with its bite.

Battleaxe.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.


sizeMedium

typeHumanoid

group

alignmentchaotic good

strength_save

dexterity_save4

constitution_save

intelligence_save

wisdom_save5

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Brute,desc: A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).,name: Frenzy (1/rest),desc: As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.,name: Keen Smell,desc: The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.,name: Savage Charge,desc: If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.

spell_list

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document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 51
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