Black Shuck

Large Fiend, chaotic evil (CR 11)

Armor Class 17 natural armor

Hit Points 157 (15d10+75)🎲

Speed 50 ft.


STR

19 (+4)

DEX

16 (+3)

CON

21 (+5)

INT

14 (+2)

WIS

17 (+3)

CHR

15 (+2)


Skills perception 3

Senses darkvision 90', truesight 60', passive Perception 13

Languages understands Abyssal and Common but can’t speak

Challenge Rating 11

Actions

Multiattack.

Three Bites and can use Curse of the Grave or Fearsome Howl if available. If 2+ Bites hit a Med or smaller target black shuck sinks in its teeth shaking head violently. Target: DC 17 Str save or 7 (2d6) slashing damage and be thrown up to 15 ft. in random direction and knocked prone.

Bite.

Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage and 10 (3d6) necrotic.

Curse of the Grave.

Glares at one creature it can see within 30' of it. Target: DC 17 Wis save or be cursed: disadvantage on next two death saves it makes in the next 7 days. Curse lasts until cursed creature has made two death saves until 7 days have passed or until it is lifted by a remove curse spell or similar magic.

Fearsome Howl (Recharge 5–6).

Howls a haunting tune. Each creature within 60' and can hear it: frightened until the end of its next turn (DC 17 Wis negates). A frightened creature concentrating on a spell must make DC 17 Con save or it loses concentration.


sizeLarge

typeFiend

group

alignmentchaotic evil

strength_save8

dexterity_save7

constitution_save9

intelligence_save

wisdom_save7

charisma_save

perception3

damage_vulnerabilities

damage_resistancescold, fire, lightning

damage_immunitiesnecrotic, poison; bludgeoning, piercing or slashing from nonmagical attacks not made with silvered weapons

condition_immunitiescharmed, frightened

cr11

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Frenzy,desc: Has advantage on attack rolls vs. any creature that doesn’t have all its hp.,name: Keen Hearing and Smell,desc: Has advantage on Wis (Perception) checks that rely on hearing or smell.,name: Water Walker,desc: Can move across the surface of water as if it were harmless solid ground. This otherwise works like the water walk spell.

spell_list

page_no59

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 59
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