Black Sun Orc

Medium Humanoid (orc), chaotic evil (CR 2)

Armor Class 14 hide armor

Hit Points 65 (10d8+20)🎲

Speed 30 ft., climb 20 ft.


STR

16 (+3)

DEX

14 (+2)

CON

14 (+2)

INT

9 (-1)

WIS

12 (+1)

CHR

8 (-1)


Skills perception 3, stealth 4, survival 3

Senses darkvision 60 ft., passive Perception 13

Languages Common, Orc

Challenge Rating 2

Actions

Multiattack.

The orc makes two attacks with its greatclub or with its sling.

Greatclub.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Sling.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


sizeMedium

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aggressive,desc: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.,name: Black Sun Sight,desc: Magical darkness doesn't impede the Black Sun orc's darkvision.,name: Light Sensitivity,desc: While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Stone Camouflage,desc: The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

spell_list

page_no289

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 289
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