Black Sun Orc
Medium Humanoid (orc), chaotic evil (CR 2)Armor Class 14 hide armor
Hit Points 65 (10d8+20)
Speed 30 ft., climb 20 ft.
16 (+3)
14 (+2)
14 (+2)
9 (-1)
12 (+1)
8 (-1)
Skills perception 3, stealth 4, survival 3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge Rating 2
Actions
Multiattack.
The orc makes two attacks with its greatclub or with its sling.
Greatclub.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
sizeMedium
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Aggressive,desc: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.,name: Black Sun Sight,desc: Magical darkness doesn't impede the Black Sun orc's darkvision.,name: Light Sensitivity,desc: While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Stone Camouflage,desc: The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
spell_list
page_no289
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 289