Black Sun Priestess

Medium Humanoid (orc), chaotic evil (CR 3)

Armor Class 13 hide armor

Hit Points 67 (9d8+27)🎲

Speed 30 ft.


STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

9 (-1)

WIS

16 (+3)

CHR

14 (+2)


Skills insight 6, intimidation 6, religion 1

Senses darkvision 60 ft., passive Perception 12

Languages Common, Orc

Challenge Rating 3

Actions

Greatclub.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.


sizeMedium

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aggressive,desc: As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.,name: Black Sun Sight,desc: Magical darkness doesn't impede the the Black Sun priestess' darkvision.,name: Light Sensitivity,desc: While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Spellcasting,desc: The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, sacred flame 1st level (4 slots): bane, command, cure wounds, detect magic 2nd level (3 slots): augury, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, spirit guardians

spell_list

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Creature Codex, page no. 290
Other formats: JSON

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