Black Sun Priestess
Medium Humanoid (orc), chaotic evil (CR 3)Armor Class 13 hide armor
Hit Points 67 (9d8+27)
Speed 30 ft.
16 (+3)
12 (+1)
16 (+3)
9 (-1)
16 (+3)
14 (+2)
Skills insight 6, intimidation 6, religion 1
Senses darkvision 60 ft., passive Perception 12
Languages Common, Orc
Challenge Rating 3
Actions
Greatclub.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
sizeMedium
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Aggressive,desc: As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.,name: Black Sun Sight,desc: Magical darkness doesn't impede the the Black Sun priestess' darkvision.,name: Light Sensitivity,desc: While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Spellcasting,desc: The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, sacred flame 1st level (4 slots): bane, command, cure wounds, detect magic 2nd level (3 slots): augury, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, spirit guardians
spell_list
page_no290
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document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 290