Blaspheming Hand

Large Fiend, lawful evil (CR 3)

Armor Class 14 natural armor

Hit Points 68 (8d10+24)šŸŽ²

Speed 30 ft., fly 30 ft.


STR

18 (+4)

DEX

10 (+0)

CON

17 (+3)

INT

6 (-2)

WIS

12 (+1)

CHR

12 (+1)


Skills perception 1

Senses blindsight 60' (blind beyond), passive Perception 11

Languages understands Abyssal and Infernal but can’t speak

Challenge Rating 3

Actions

Multiattack.

One Claw attack and uses Evil Fingers.

Claw.

Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14) if it is a Med or smaller creature and hand isn’t being used as a mount. Until the grapple ends the target is restrained hand can’t use its Claw on another and hand’s walking speed is reduced to 0.

Evil Fingers.

Gestures at one creature it can see within 60' causing one of the following effects:Beckoning Finger Target: DC 14 Str save or be magically pulled up to 30' in a straight line toward hand. If creature is pulled to within 5 ft. of the hand hand can make one Claw attack vs. it as a bonus action.Punishing Finger Target: DC 14 Cha save or take 10 (3d6) fire and be marked for punishment. Until start of hand’s next turn each time punished target makes an attack vs. the hand or its rider target takes 7 (2d6) fire.Repelling Finger Target: DC 14 Str save or take 11 (2d10) force and be pushed up to 10 ft. away from the hand and knocked prone.Unravelling Finger Target: DC 14 Wis save or bear a magical mark. When hand deals damage to marked creature regains hp equal to half damage dealt. Mark lasts until hand dismisses it as a bonus action or it uses Unravelling Finger again.


sizeLarge

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistancescold, fire, psychic; nonmagic B/P/S attacks not made w/silvered weapons

damage_immunitiespoison

condition_immunitiesblinded, deafened, poisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Steadfast,desc: Can’t be charmed or frightened while at least one of its allies is within 30' of it.

spell_list

page_no60

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 60
Other formats: JSON

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