Blaspheming Hand

Large Fiend, lawful evil (CR 3)

Armor Class 14 natural armor

Hit Points 68 (8d10+24)šŸŽ²

Speed 30 ft., fly 30 ft.


STR

18 (+4)

DEX

10 (+0)

CON

17 (+3)

INT

6 (-2)

WIS

12 (+1)

CHR

12 (+1)


Skills perception 1

Senses blindsight 60' (blind beyond), passive Perception 11

Languages understands Abyssal and Infernal but canā€™t speak

Challenge Rating 3

Actions

Multiattack.

One Claw attack and uses Evil Fingers.

Claw.

Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14) if it is a Med or smaller creature and hand isnā€™t being used as a mount. Until the grapple ends the target is restrained hand canā€™t use its Claw on another and handā€™s walking speed is reduced to 0.

Evil Fingers.

Gestures at one creature it can see within 60' causing one of the following effects:Beckoning Finger Target: DC 14 Str save or be magically pulled up to 30' in a straight line toward hand. If creature is pulled to within 5 ft. of the hand hand can make one Claw attack vs. it as a bonus action.Punishing Finger Target: DC 14 Cha save or take 10 (3d6) fire and be marked for punishment. Until start of handā€™s next turn each time punished target makes an attack vs. the hand or its rider target takes 7 (2d6) fire.Repelling Finger Target: DC 14 Str save or take 11 (2d10) force and be pushed up to 10 ft. away from the hand and knocked prone.Unravelling Finger Target: DC 14 Wis save or bear a magical mark. When hand deals damage to marked creature regains hp equal to half damage dealt. Mark lasts until hand dismisses it as a bonus action or it uses Unravelling Finger again.


sizeLarge

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistancescold, fire, psychic; nonmagic B/P/S attacks not made w/silvered weapons

damage_immunitiespoison

condition_immunitiesblinded, deafened, poisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Steadfast,desc: Canā€™t be charmed or frightened while at least one of its allies is within 30' of it.

spell_list

page_no60

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 60
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ā† Blackguard Bleakheart ā†’