Bleakheart

Medium Undead, neutral evil (CR 3)

Armor Class 12

Hit Points 66 (12d8+12)🎲

Speed 30 ft.


STR

10 (+0)

DEX

15 (+2)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHR

16 (+3)


Skills persuasion 5, stealth 6

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge Rating 3

Actions

Disheartening Touch.

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d6) psychic damage.

Steal Joy (Recharge 5-6).

Each creature of the bleakheart’s choice that is within 20 feet of the bleakheart and aware of it must succeed on a DC 13 Wisdom saving throw or its Charisma score is reduced by 1d4. A creature that has taken psychic damage from the bleakheart’s Disheartening Touch within the last minute has disadvantage on this saving throw. A creature that has its Charisma reduced to 0 ends its life at the earliest opportunity, and a new bleakheart rises from its corpse 1d4 hours later. Otherwise, the Charisma reduction lasts until the target finishes a long rest.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, exhaustion, frightened, poisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Indiscernible in Shadows,desc: While in dim light or darkness, the bleakheart is invisible.,name: Silent Entry (3/Day),desc: As a bonus action, the bleakheart can silently unlock a door within 10 feet of it that is held shut by a mundane lock. If a door has multiple locks, only one is unlocked per use of this trait.,name: Sunlight Weakness,desc: While in sunlight, the bleakheart has disadvantage on attack rolls, ability checks, and saving throws.,name: Innate Spellcasting,desc: The bleakheart’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: detect thoughts, minor illusion 3/day each: disguise self

spell_list

page_no43

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 43
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