Bone Colossus

Gargantuan Undead, chaotic evil (CR 13)

Armor Class 16 natural armor

Hit Points 181 (11d20+66)🎲

Speed 30 ft.


STR

24 (+7)

DEX

11 (+0)

CON

22 (+6)

INT

14 (+2)

WIS

16 (+3)

CHR

16 (+3)


Skills intimidation 13, perception 8

Senses darkvision 120 ft., passive Perception 18

Languages Common, Darakhul

Challenge Rating 13

Actions

Multiattack.

The bone colossus makes two attacks.

Thunderous Slam (Colossus Form Only).

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage plus 10 (3d6) thunder damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Razor Teeth (Swarm Form Only).

Melee Weapon Attack: +12 to hit, reach 0 ft., one target in the swarm’s space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hp or fewer.


sizeGargantuan

typeUndead

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save11

intelligence_save

wisdom_save8

charisma_save

perception8

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned

cr13

reactions

legendary_desc

legendary_actions

special_abilitiesname: Collective Mind,desc: The bone colossus’ individual posthumes are connected via a hive mind. It can telepathically communicate with any of its individual posthumes within 50 miles of it, and it can’t be surprised. If the bone colossus is reduced to half its hp or fewer, its Intelligence score is reduced to 1.,name: Siege Monster,desc: The bone colossus deals double damage to objects and structures.,name: Swarm Form,desc: A bone colossus can use its action to split into four individual swarms of tiny bone posthumes. Each swarm has an hp total equal to the bone colossus’ hp divided by 4 (rounded down), and all are affected by any conditions, spells, and other magical effects that affected the bone colossus. The swarms act on the same initiative count as the bone colossus did and occupy any unoccupied space that previously contained the bone colossus. A bone swarm can occupy another creature’s space and vice versa, and the swarm can move through a space as narrow as 1 foot wide without squeezing. A swarm can’t regain hp or gain temporary hp. As an action, the swarms can reform into a single bone colossus as long as all surviving swarms are within 5 feet of each other. The reformed bone colossus’ hp total is equal to the combined remaining hp of the swarms, and the bone colossus is affected by any conditions, spells, and other magical effects currently affecting any of the swarms. It occupies any unoccupied space that previously contained at least one of the swarms that formed it.,name: Turn Resistance,desc: The bone colossus has advantage on saving throws against any effect that turns undead.

spell_list

page_no267

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 267
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