Bone Crab

Small Beast, neutral (CR 1/2)

Armor Class 13 natural armor

Hit Points 33 (6d6+12)🎲

Speed 20 ft., swim 10 ft.


STR

10 (+0)

DEX

14 (+2)

CON

14 (+2)

INT

1 (-5)

WIS

12 (+1)

CHR

4 (-3)


Skills perception 3, stealth 4

Senses darkvision 60 ft., passive Perception 13

Languages -

Challenge Rating 1/2

Actions

Multiattack.

The bone crab makes two claw attacks.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

White Ghost Shivers.

A living creature that is injured by or makes physical contact with a creature carrying the white ghost shivers must succeed on a DC 11 Constitution saving throw at the end of the encounter to avoid becoming infected. This disease manifests after 24 hours, beginning as a mild chill, but increasingly severe after a day, accompanied by a fever. Hallucinations are common, and the fright they induce lends the disease its name. At onset, the infected creature gains two levels of exhaustion that cannot be removed until the disease is cured by lesser restoration, comparable magic, or rest. The infected creature makes another DC 11 Constitution saving throw at the end of each long rest; a successful save removes one level of exhaustion. If the saving throw fails, the disease persists. If both levels of exhaustion are removed by successful saving throws, the victim has recovered naturally.


sizeSmall

typeBeast

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistancesbludgeoning

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The bone crab can breathe air and water.,name: Bone Camouflage,desc: A bone crab has advantage on Dexterity (Stealth) checks while it's among bones.,name: Hive Mind,desc: A bone crab can communicate perfectly with all other bone crabs within 100 feet of it. If one is aware of danger, they all are.,name: Leap,desc: Bone crabs have incredibly powerful legs and can leap up to 10 feet straight ahead or backward as part of its movement; this counts as withdraw action when moving away from a foe.

spell_list

page_no40

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 40
Other formats: JSON

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