Bone Devil
Large Fiend, (CR 9)Armor Class 19
Hit Points 142 (15d10+60)
Speed 50 ft., fly 40 ft.
18 (+4)
16 (+3)
18 (+4)
16 (+3)
14 (+2)
16 (+3)
Skills
Senses darkvision 120 ft., passive Perception 16
Languages Infernal, telepathy 120 ft.
Challenge Rating 9
Actions
Barbed Spear.
Melee or Ranged Weapon Attack: +8 to hit reach 10 ft. or range 20/60 ft. one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature the target is grappled (escape DC 16). Until this grapple ends the devil can't use its barbed spear on another target.
Claw.
Melee Weapon Attack: +8 to hit reach 10 ft. one target. Hit: 17 (2d12 + 4) piercing damage.
Invisibility.
The devil magically turns invisible along with any equipment it carries. This invisibility ends if the devil makes an attack falls unconscious or dismisses the effect.
sizeLarge
typeFiend
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save6
wisdom_save7
charisma_save7
perception
damage_vulnerabilities
damage_resistancescold; damage from nonmagical, non-silvered weapons
damage_immunities
condition_immunities
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Devils Sight,desc: The devils darkvision penetrates magical darkness.,name: Lawful Evil,desc: The devil radiates a Lawful and Evil aura.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and magical effects.
spell_list
page_no80
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 80