Bone Devil
Large Fiend (devil), lawful evil (CR 9)Armor Class 19 natural armor
Hit Points 142 (15d10+60)
Speed 40 ft., fly 40 ft.
18 (+4)
16 (+3)
18 (+4)
13 (+1)
14 (+2)
16 (+3)
Skills deception 7, insight 6
Senses darkvision 120 ft., passive Perception 9
Languages Infernal, telepathy 120 ft.
Challenge Rating 9
Actions
Multiattack.
The devil makes three attacks: two with its claws and one with its sting.
Claw.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeLarge
typeFiend
groupDevils
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save5
wisdom_save6
charisma_save7
perception
damage_vulnerabilities
damage_resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiesfire, poison
condition_immunitiespoisoned
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Devil's Sight,desc: Magical darkness doesn't impede the devil's darkvision.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and other magical effects.
spell_list
page_no275
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 275