Bone Devil

Large Fiend (devil), lawful evil (CR 9)
Illustration of Bone Devil Captivating Caption

Armor Class 19 natural armor

Hit Points 142 (15d10+60)🎲

Speed 40 ft., fly 40 ft.


STR

18 (+4)

DEX

16 (+3)

CON

18 (+4)

INT

13 (+1)

WIS

14 (+2)

CHR

16 (+3)


Skills deception 7, insight 6

Senses darkvision 120 ft., passive Perception 9

Languages Infernal, telepathy 120 ft.

Challenge Rating 9

Actions

Multiattack.

The devil makes three attacks: two with its claws and one with its sting.

Claw.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeLarge

typeFiend

groupDevils

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save5

wisdom_save6

charisma_save7

perception

damage_vulnerabilities

damage_resistancescold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Devil's Sight,desc: Magical darkness doesn't impede the devil's darkvision.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and other magical effects.

spell_list

page_no275

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 275
Other formats: JSON

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