Bookkeeper
Tiny Construct, unaligned (CR 1/8)Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft., fly 30 ft.
8 (-1)
14 (+2)
10 (+0)
6 (-2)
8 (-1)
3 (-4)
Skills perception 1, stealth 4
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge Rating 1/8
Actions
Ink Splash.
Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 3 (1d6) poison damage and the target must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.
Elusive Pages.
While inside its book, the bookkeeper magically turns its book invisible until it attacks, or until its concentration ends (as if concentrating on a spell). The bookkeeper is also invisible while inside the invisible book
sizeTiny
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitieseither cold or fire (designated at the time of the bookkeeper's creation), poison, psychic
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr0.125
reactions
legendary_desc
legendary_actions
special_abilitiesname: Between the Lines,desc: As a bonus action while within 30 feet of its book, the bookkeeper can hop inside its book. While inside its book, the bookkeeper has a flying speed of 30 feet and is indistinguishable from ink on a page.,name: Book Bound,desc: A bookkeeper makes all attacks, saving throws, and skill checks with advantage when its creator is within 60 feet of its book. The bookkeeper's hp maximum is reduced by 1 for every minute it is further than 60 feet from its book. When its hp maximum reaches 0, it dies. If its creator dies, the bookkeeper can be convinced to pass ownership of the book to a new creature if the creature succeeds on a DC 13 Charisma check. The new owner becomes the bookkeeper's new “creator” and inherits the bookkeeper along with the book.,name: Disintegrate,desc: When the bookkeeper dies, the book it is bound to is also destroyed.
spell_list
page_no55
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 55