Boot Grabber
Small Aberration, neutral (CR 1/2)Armor Class 11
Hit Points 22 (4d6+8)
Speed 20 ft.
17 (+3)
12 (+1)
14 (+2)
4 (-3)
12 (+1)
2 (-4)
Skills perception 3, stealth 3
Senses blindsight 60 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 13
Languages understands Void Speech but can't speak
Challenge Rating 1/2
Actions
Adhesive Hands.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage and the target is subjected to its Adhesive trait. Until this grapple ends, the target is restrained, and the boot grabber can't make adhesive hands attacks against other targets.
Unearthly Hum.
The boot grabber targets one creature it can see within 60 feet of it. It emits a high frequency humming noise which can only be heard by the target. The target must succeed on a DC 11 Wisdom saving throw or move toward the boot grabber on its turn by the shortest and most direct route, ending its turn when it comes within 5 feet of the boot grabber.
sizeSmall
typeAberration
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistancesacid
damage_immunities
condition_immunitiesprone
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Adhesive,desc: The boot grabber adheres to anything that touches it. A Large or smaller creature adhered to the boot grabber is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.,name: Amorphous,desc: The boot grabber can move through a space as narrow as 1 inch wide without squeezing.,name: False Appearance,desc: While the boot grabber remains motionless, it is indistinguishable from a dirty puddle of water.
spell_list
page_no56
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 56