Brain Coral
Huge Aberration, neutral evil (CR 5)Armor Class 14 natural armor
Hit Points 119 (14d12+28)
Speed 0 ft., swim 120 ft.
16 (+3)
6 (-2)
14 (+2)
18 (+4)
14 (+2)
10 (+0)
Skills perception 2
Senses blindsight 120' (blind beyond), passive Perception 15
Languages Common, Deep Speech, telepathy 120'
Challenge Rating 5
Actions
Multiattack.
One Pseudopod from spire and one additional Pseudopod per cluster it has. Additional Pseudopods can originate from central spire or any cluster provided target is within reach of attackās origin.
Pseudopod.
Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage.
Reef Poison Spray (Recharge 5ā6).
Expels poison cloud. Each creature within 15 ft. of central spire: 21 (6d6) poison and is incapacitated until end of its next turn (DC 15 Int half damage not incapacitated).
Beasts of the Sea (1/Day).
Magically calls 2d4 giant crabs 2 giant sea horses or reef sharks or 1 swarm of quippers provided coral is underwater. The called creatures arrive in 1d4 rounds acting as allies of coral and obeying its telepathic commands. Beasts remain 1 hr until coral dies or until coral dismisses them as a bonus action.
sizeHuge
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save5
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiespsychic
condition_immunitiesblinded, charmed, deafened, frightened, poisoned, prone
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Colony Cluster,desc: Consists of Huge central spire and 3 Small clusters. Each cluster acts on coralās turn and shares its move allowing spire and clusters to swim total of 120' on coralās turn. Cluster canāt move more than 120' from spire. Cluster over 120' away from spire for over 24 hrs enters dormant state becoming new brain coral after 30 days. Brain coral and its clusters share hp and damage dealt to cluster or spire reduces shared total. If more than one section of coral is included in damaging spell or effect (ex: Dragonās breath weapon or lightning bolt spell) coral makes one save and takes damage as if only one section was affected. When coral takes 15+ damage in one turn cluster is destroyed. At end of its turn if coral took damage on previous turn it can expel one new cluster from spire per 15 damage it took. Canāt have more than 5 clusters active at a time.,name: Water Breathing,desc: Can breathe only underwater.
spell_list
page_no67
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 67