Brain Hood

Tiny Aberration, neutral evil (CR 1/2)

Armor Class 13

Hit Points 22 (5d4+10)🎲

Speed 20 ft., fly 40 ft., hover true ft.


STR

4 (-3)

DEX

16 (+3)

CON

14 (+2)

INT

17 (+3)

WIS

15 (+2)

CHR

10 (+0)


Skills

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12

Languages Common, telepathy 60 ft.

Challenge Rating 1/2

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a beast, the brain hood can attempt to take control of it (see the Merge with Beast trait).


sizeTiny

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save5

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning

damage_immunities

condition_immunitiesprone

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Merge with Beast,desc: If the brain hood successfully hits a beast with an Intelligence of 3 or lower with its Slam attack, it latches onto the beast’s head and attempts to take control of the creature. The target must succeed on a DC 14 Intelligence saving throw or become bonded with the brain hood, losing all control of its body to the brain hood. While bonded in this way, the brain hood’s statistics are replaced by the statistics of the beast, including the beast’s hit points and Hit Dice, but the brain hood retains its alignment, personality, Intelligence, Wisdom, and Charisma scores, along with its Speak with Beasts trait. In addition, the brain hood retains its ability to cast spells. The brain hood can’t be targeted specifically while bonded with a creature. It can detach itself from the creature and end the bond by spending 5 feet of its movement. If the bonded creature is reduced to 0 hit points, the brain hood is ejected from it and appears in an unoccupied space within 5 feet of the creature.,name: Speak with Beasts,desc: While merged with a beast, the brain hood can communicate with beasts of the same type as if they shared a language.,name: Innate Spellcasting (Psionics),desc: The brain hood’s spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components: At will: acid splash, chill touch, fire bolt, ray of frost, shocking grasp 3/day each: detect magic, magic missile, sleep 1/day each: blur, burning hands, hold person

spell_list

page_no50

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 50
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