Brain Hood
Tiny Aberration, neutral evil (CR 1/2)Armor Class 13
Hit Points 22 (5d4+10)
Speed 20 ft., fly 40 ft., hover true ft.
4 (-3)
16 (+3)
14 (+2)
17 (+3)
15 (+2)
10 (+0)
Skills
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages Common, telepathy 60 ft.
Challenge Rating 1/2
Actions
Slam.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a beast, the brain hood can attempt to take control of it (see the Merge with Beast trait).
sizeTiny
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning
damage_immunities
condition_immunitiesprone
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Merge with Beast,desc: If the brain hood successfully hits a beast with an Intelligence of 3 or lower with its Slam attack, it latches onto the beastâs head and attempts to take control of the creature. The target must succeed on a DC 14 Intelligence saving throw or become bonded with the brain hood, losing all control of its body to the brain hood. While bonded in this way, the brain hoodâs statistics are replaced by the statistics of the beast, including the beastâs hit points and Hit Dice, but the brain hood retains its alignment, personality, Intelligence, Wisdom, and Charisma scores, along with its Speak with Beasts trait. In addition, the brain hood retains its ability to cast spells. The brain hood canât be targeted specifically while bonded with a creature. It can detach itself from the creature and end the bond by spending 5 feet of its movement. If the bonded creature is reduced to 0 hit points, the brain hood is ejected from it and appears in an unoccupied space within 5 feet of the creature.,name: Speak with Beasts,desc: While merged with a beast, the brain hood can communicate with beasts of the same type as if they shared a language.,name: Innate Spellcasting (Psionics),desc: The brain hoodâs spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components: At will: acid splash, chill touch, fire bolt, ray of frost, shocking grasp 3/day each: detect magic, magic missile, sleep 1/day each: blur, burning hands, hold person
spell_list
page_no50
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 50