Cadaver Sprite
Tiny Undead, neutral evil (CR 1/2)Armor Class 14
Hit Points 20 (8d4)
Speed 20 ft.
5 (-3)
18 (+4)
10 (+0)
14 (+2)
13 (+1)
8 (-1)
Skills perception 3, stealth 8
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge Rating 1/2
Actions
Shortbow.
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Corrupting Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.
Invisibility.
The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
sizeTiny
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilitiesbludgeoning
damage_resistances
damage_immunitiespoison
condition_immunitiesexhaustion, poisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no55
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 55