Cadaver Sprite

Tiny Undead, neutral evil (CR 1/2)

Armor Class 14

Hit Points 20 (8d4)🎲

Speed 20 ft.


STR

5 (-3)

DEX

18 (+4)

CON

10 (+0)

INT

14 (+2)

WIS

13 (+1)

CHR

8 (-1)


Skills perception 3, stealth 8

Senses darkvision 60 ft., passive Perception 11

Languages

Challenge Rating 1/2

Actions

Shortbow.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Corrupting Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.

Invisibility.

The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


sizeTiny

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilitiesbludgeoning

damage_resistances

damage_immunitiespoison

condition_immunitiesexhaustion, poisoned

cr0.5

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no55

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 55
Other formats: JSON

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