Caldera Kite

Large Monstrosity, unaligned (CR 7)

Armor Class 17 natural armor

Hit Points 119 (14d10+42)🎲

Speed 0 ft., fly 60 ft.


STR

18 (+4)

DEX

19 (+4)

CON

16 (+3)

INT

3 (-4)

WIS

12 (+1)

CHR

4 (-3)


Skills perception 1

Senses passive Perception 14

Languages —

Challenge Rating 7

Actions

Multiattack.

Two Wings or one Wings and one Proboscis.

Proboscis.

Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 17) if it is a Med or smaller creature and kite doesn’t have another creature grappled. Until grapple ends creature is restrained caldera kite can automatically hit target with its Proboscis and kite can’t make Proboscis attacks vs. other targets.

Wings.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and 7 (2d6) poison.

Dust Cloud (Recharge 4–6).

Kite thrashes its body and releases stored toxic gases. Each creature within 20' of kite: 28 (8d6) poison (DC 14 Con half). Creature that fails save can’t speak and is suffocating until it is no longer within 20' of caldera kite.


sizeLarge

typeMonstrosity

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunitiesacid, fire, poison

condition_immunitiesexhaustion, poisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Firesight,desc: Can see through areas obscured by fire smoke and fog with o penalty.,name: Flyby,desc: Doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Sulfuric Haze,desc: A glittering haze emanates from it within 10 ft. of it. Haze moves with kite lightly obscuring area. If dispersed by a wind of moderate or greater speed (10+ miles per hr) haze reappears at start of kite’s next turn. When a creature enters haze’s area for first time on a turn or starts its turn there that creature: 7 (2d6) poison and is poisoned until end of its next turn (DC 14 Con half damage and isn’t poisoned). If a creature’s save is successful it is immune to Sulphuric Haze of all caldera kites for 1 min.

spell_list

page_no71

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 71
Other formats: JSON

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