Caltrop Golem
Medium Construct, unaligned (CR 6)Armor Class 16 natural armor
Hit Points 75 (10d8+30)
Speed 30 ft.
9 (-1)
18 (+4)
16 (+3)
8 (-1)
12 (+1)
3 (-4)
Skills perception 3, stealth 7
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13
Languages understands the languages of its creator but canāt speak
Challenge Rating 6
Actions
Multiattack.
The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice.
Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Steel Shot.
Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Scattershot (Recharge 5-6).
The golemās body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isnāt knocked prone. The golem immediately scatters.
sizeMedium
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
damage_immunitiespoison, psychic
condition_immunitiescharmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Ambusher,desc: In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised.,name: False Appearance,desc: While the caltrop golem is scattered, it is indistinguishable from a normal pile of caltrops.,name: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golemās weapon attacks are magical.,name: Reform,desc: If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its caltrops without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action.,name: Scatter,desc: As a bonus action, the bearing golem can disperse, scattering its caltrops in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golemās caltrops must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem canāt attack or move, except to reform, and it canāt be targeted by attacks or spells. It can still take damage from spells that deal damage in an area.
spell_list
page_no390
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 390