Cave Giant
Huge Giant, chaotic evil (CR 10)Armor Class 16 natural armor
Hit Points 200 (16d12+96)
Speed 40 ft.
27 (+8)
10 (+0)
22 (+6)
8 (-1)
13 (+1)
6 (-2)
Skills athletics 12, perception 5, survival 5
Senses darkvision 120 ft., passive Perception 15
Languages Giant
Challenge Rating 10
Actions
Multiattack.
The giant makes three attacks: two with its handaxe and one with its tusks.
Handaxe.
Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
Tusks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.
Rock.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
sizeHuge
typeGiant
group
alignmentchaotic evil
strength_save
dexterity_save4
constitution_save10
intelligence_save
wisdom_save5
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Sunlight Petrification,desc: If the giant starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
spell_list
page_no182
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 182