Chaos Raptor

Gargantuan Monstrosity, chaotic neutral (CR 13)

Armor Class 18 natural armor

Hit Points 248 (16d20+80)🎲

Speed 20 ft., fly 120 ft., burrow 80 ft.


STR

28 (+9)

DEX

10 (+0)

CON

20 (+5)

INT

5 (-3)

WIS

10 (+0)

CHR

10 (+0)


Skills perception 0

Senses tremorsense 60', passive Perception 15

Languages understands Common and Terran, but can’t speak

Challenge Rating 13

Actions

Multiattack.

One Beak attack and one Talons attack.

Beak.

Melee Weapon Attack: +14 to hit, 10 ft., one target, 27 (4d8+9) piercing damage.

Talons.

Melee Weapon Attack: +14 to hit, 5 ft., one target, 23 (4d6+9) slashing damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and raptor can’t use its talons on another target.


sizeGargantuan

typeMonstrosity

group

alignmentchaotic neutral

strength_save

dexterity_save5

constitution_save1

intelligence_save

wisdom_save5

charisma_save5

perception0

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr13

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aura of Chaos,desc: When a creature with Int of 4 or higher starts its turn within 30' of raptor creature must make a DC 18 Cha save. Fail: creature can’t take reactions until start of its next turn and must roll a d8 to determine what it does during that turn. On 1-4 creature does nothing. On 5-6 creature takes no action but uses all its movement to move in a random direction. On 7-8 creature makes one melee attack vs. randomly determined creature within its reach or it does nothing if no creature is within its reach. At start of raptor’s turn it chooses whether this aura is active.,name: Earth Glide,desc: Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.,name: Keen Sight,desc: Advantage: sight Wis (Percept) checks.,name: Regeneration,desc: Raptor regains 20 hp at start of its turn if at least half of its body is submerged in earth or stone. If raptor takes thunder this trait doesn’t function at start of raptor’s next turn. Raptor dies only if it starts its turn with 0 hp and doesn’t regenerate.

spell_list

page_no81

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 81
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