Chaos-Spawn Goblin
Small Humanoid (goblinoid), neutral evil (CR 1/2)Armor Class 13 natural armor
Hit Points 22 (5d6+5)
Speed 30 ft.
10 (+0)
14 (+2)
12 (+1)
10 (+0)
10 (+0)
6 (-2)
Skills stealth 6
Senses darkvision 60 ft., passive Perception 10
Languages telepathy 120 ft.
Challenge Rating 1/2
Actions
Multiattack.
The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6).
The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
sizeSmall
typeHumanoid
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancespsychic
damage_immunities
condition_immunitiesfrightened
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Nimble Escape,desc: The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
spell_list
page_no190
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 190