Chaos-Spawn Goblin

Small Humanoid (goblinoid), neutral evil (CR 1/2)

Armor Class 13 natural armor

Hit Points 22 (5d6+5)🎲

Speed 30 ft.


STR

10 (+0)

DEX

14 (+2)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHR

6 (-2)


Skills stealth 6

Senses darkvision 60 ft., passive Perception 10

Languages telepathy 120 ft.

Challenge Rating 1/2

Actions

Multiattack.

The chaos-spawn goblin makes two attacks with its scimitar.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Psychic Stab (Recharge 6).

The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.


sizeSmall

typeHumanoid

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancespsychic

damage_immunities

condition_immunitiesfrightened

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Nimble Escape,desc: The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

spell_list

page_no190

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 190
Other formats: JSON

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