Chatterlome

Medium Fiend, lawful evil (CR 7)

Armor Class 16 natural armor

Hit Points 93 (11d8+44)🎲

Speed 30 ft.


STR

15 (+2)

DEX

18 (+4)

CON

18 (+4)

INT

11 (+0)

WIS

14 (+2)

CHR

10 (+0)


Skills perception 5, stealth 7

Senses darkvision 120 ft., passive Perception 15

Languages Abyssal, Common, Infernal, telepathy 60 ft.

Challenge Rating 7

Actions

Multiattack.

The chatterlome makes four chisel attacks.

Chisel.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Box Teleport.

The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can’t return to the Material Plane until it is summoned.


sizeMedium

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save5

charisma_save3

perception5

damage_vulnerabilities

damage_resistancescold, fire; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiespoisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Magic Resistance,desc: The chatterlome has advantage on saving throws against spells and other magical effects.

spell_list

page_no60

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 60
Other formats: JSON

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