Chatterlome
Medium Fiend, lawful evil (CR 7)Armor Class 16 natural armor
Hit Points 93 (11d8+44)
Speed 30 ft.
15 (+2)
18 (+4)
18 (+4)
11 (+0)
14 (+2)
10 (+0)
Skills perception 5, stealth 7
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Common, Infernal, telepathy 60 ft.
Challenge Rating 7
Actions
Multiattack.
The chatterlome makes four chisel attacks.
Chisel.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Box Teleport.
The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can’t return to the Material Plane until it is summoned.
sizeMedium
typeFiend
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save5
charisma_save3
perception5
damage_vulnerabilities
damage_resistancescold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiespoisoned
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: The chatterlome has advantage on saving throws against spells and other magical effects.
spell_list
page_no60
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 60