Chimera
Large Monstrosity, chaotic evil (CR 6)Armor Class 14 natural armor
Hit Points 114 (12d10+48)
Speed 30 ft., fly 60 ft.
19 (+4)
11 (+0)
19 (+4)
3 (-4)
14 (+2)
10 (+0)
Skills perception 8
Senses darkvision 60 ft., passive Perception 18
Languages understands Draconic but can't speak
Challenge Rating 6
Actions
Multiattack.
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6).
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
sizeLarge
typeMonstrosity
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception8
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr6
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no267
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 267