Chimera

Large Monstrosity, chaotic evil (CR 6)

Armor Class 14 natural armor

Hit Points 114 (12d10+48)🎲

Speed 30 ft., fly 60 ft.


STR

19 (+4)

DEX

11 (+0)

CON

19 (+4)

INT

3 (-4)

WIS

14 (+2)

CHR

10 (+0)


Skills perception 8

Senses darkvision 60 ft., passive Perception 18

Languages understands Draconic but can't speak

Challenge Rating 6

Actions

Multiattack.

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6).

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


sizeLarge

typeMonstrosity

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception8

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no267

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 267
Other formats: JSON

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