Chimeric Phantom
Medium Undead, chaotic neutral (CR 2)Armor Class 11
Hit Points 36 (8d8)
Speed 0 ft., fly 40 ft., hover true ft.
12 (+1)
13 (+1)
10 (+0)
13 (+1)
14 (+2)
5 (-3)
Skills
Senses darkvision 60 ft. passive Perception 11
Languages any languages its constituent souls knew in life
Challenge Rating 2
Actions
Multiattack.
The chimeric phantom makes two Maddening Grasp attacks.
Maddening Grasp.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
sizeMedium
typeUndead
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Frightening Madness,desc: A chimeric phantom’s madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom’s Frightening Madness for 24 hours.,name: Incorporeal Movement,desc: The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
spell_list
page_no62
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 62