Chimeric Phantom

Medium Undead, chaotic neutral (CR 2)

Armor Class 11

Hit Points 36 (8d8)🎲

Speed 0 ft., fly 40 ft., hover true ft.


STR

12 (+1)

DEX

13 (+1)

CON

10 (+0)

INT

13 (+1)

WIS

14 (+2)

CHR

5 (-3)


Skills

Senses darkvision 60 ft. passive Perception 11

Languages any languages its constituent souls knew in life

Challenge Rating 2

Actions

Multiattack.

The chimeric phantom makes two Maddening Grasp attacks.

Maddening Grasp.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.


sizeMedium

typeUndead

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Frightening Madness,desc: A chimeric phantom’s madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom’s Frightening Madness for 24 hours.,name: Incorporeal Movement,desc: The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

spell_list

page_no62

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 62
Other formats: JSON

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