Chort Devil
Medium Fiend (devil), lawful evil (CR 12)Armor Class 18 natural armor
Hit Points 187 (15d8+120)
Speed 30 ft.
24 (+7)
20 (+5)
26 (+8)
18 (+4)
20 (+5)
20 (+5)
Skills athletics 11, deception 9, insight 9, perception 9
Senses darkvision 120 ft., passive Perception 19
Languages Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)
Challenge Rating 12
Actions
Multiattack.
The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.
Claw.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.
Flaming Ranseur.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.
Devilish Weapons.
Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.
sizeMedium
typeFiend
group
alignmentlawful evil
strength_save11
dexterity_save9
constitution_save12
intelligence_save8
wisdom_save
charisma_save9
perception9
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunitiescold, fire, poison
condition_immunitiespoisoned
cr12
reactions
legendary_desc
legendary_actions
special_abilitiesname: Devil's Sight,desc: Magical darkness doesn't impede the devil's darkvision.,name: Magic Resistance,desc: The devil has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: the chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components: at will: blur, magic circle, teleport 3/day: scorching ray (5 rays) 1/day each: dispel magic, dominate person, flame strike, haste
spell_list
page_no104
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document__slugtob
document__titleTome of Beasts
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Tome of Beasts, page no. 104