City Watch Captain
Medium Humanoid (any race), lawful neutral (CR 4)Armor Class 17 scale mail
Hit Points 91 (14d8+28)
Speed 30 ft.
13 (+1)
16 (+3)
14 (+2)
10 (+0)
11 (+0)
13 (+1)
Skills perception 2
Senses passive Perception 12
Languages one language (usually Common)
Challenge Rating 4
Actions
Multiattack.
The city watch captain makes two rapier attacks and one dagger attack. The captain can substitute a disarming attack for one rapier attack.
Rapier.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Disarming Attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: the target must make a successful DC 13 Strength saving throw or drop one item it's holding of the city watch captain's choice. The item lands up to 10 feet from the target, in a spot selected by the captain.
Orders to Attack (1/Day).
Each creature of the city watch captain's choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction. This person could easily have been on the other side of the law, but he likes the way he looks in the city watch uniform-and the way city residents look at him when he walks down the street leading a patrol. With a long mustache and a jaunty cap, there's no denying that he cuts a rakishly handsome figure. While a trained investigator, the city watch captain is not afraid to draw his blade to end a threat to his city.
sizeMedium
typeHumanoid
group
alignmentlawful neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Tactical Insight,desc: The city watch captain has advantage on initiative rolls. City watch soldiers under the captain's command take their turns on the same initiative count as the captain.
spell_list
page_no419
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 419