Clacking Skeleton

Medium Undead, neutral evil (CR 2)

Armor Class 14 armor scraps

Hit Points 45 (10d8)🎲

Speed 30 ft.


STR

14 (+2)

DEX

12 (+1)

CON

11 (+0)

INT

6 (-2)

WIS

8 (-1)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 9

Languages understands all languages it knew in life but can't speak

Challenge Rating 2

Actions

Multiattack.

The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.

Glaive.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Gore.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortbow.

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesbludgeoning

damage_resistances

damage_immunitiespoison

condition_immunitiesexhaustion, poisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Horrid Clacking,desc: If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

spell_list

page_no319

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 319
Other formats: JSON

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