Clacking Skeleton
Medium Undead, neutral evil (CR 2)Armor Class 14 armor scraps
Hit Points 45 (10d8)
Speed 30 ft.
14 (+2)
12 (+1)
11 (+0)
6 (-2)
8 (-1)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge Rating 2
Actions
Multiattack.
The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
Glaive.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Gore.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesbludgeoning
damage_resistances
damage_immunitiespoison
condition_immunitiesexhaustion, poisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Horrid Clacking,desc: If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
spell_list
page_no319
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 319